Friday, May 25, 2012

Week 8 Project Report

New Levels
A few new levels, along with new level mechanics, have been introduced over the course of the last few work days. Below are some explanations and examples of those puzzle elements.

This level (seen in figure 6-5) is the introduction of puzzles that use the Light.  Some of the puzzles are a little tough so another level will be added before it.  This level involves using the light to cross blockades, Using the light to get over platforms, Getting to switches, climbing and jumping.
Figure 6-5: A look into the use of light puzzle.

Figure 6-4 shows the uses of specific platforms which activate via player contact. The player itself is it's own power source! While in Figure 6-3 it's time to climb using variations of the use of the light. The player must carefully shine the light and jump precisely to get to the top door.

Figure 6-4: Platform introduction puzzle.
Figure 6-3: A climb to the top with careful use of the light.

Figure 6-2 displays a level where the player must traverse the darkness with only a trusty light upgrade! Platforms, obstacles, and (quite frankly) the entire level will only show when lit. Meanwhile in figure 6-1 the game introduces the mechanic of light-activated platforms that the player can easily maneuver.

Figure 6-2: It's not broken! It's just a challenge in the dark.
Figure 6-1: Introduction of light-powered platforms.
Click here to play the demo of the game created thus far!
The levels have not been finalized with art nor has sound been added yet. But most gameplay mechanics are functional and the missing/incomplete content will be fixed in the coming week. However a beta test version had to be pushed so that more opinions can be made.

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