Wednesday, May 16, 2012

Week 7 Project Report

Overview
-Add new levels to game
-debug current levels
-Finish making and implementing light mechanic
-Create opening and get light cut scene
-Beta test game so far

Levels
There have been a few new levels and a few new animations added to the game. Below is a brief description and overview images of the first 5 levels:


Level 1: In figure 5-7 is the level that introduces the game. Art was added that informs the user of the controls that he/she will need to play the game.  The player is faced with a door which he must open by using the two switches in the middle of the level.
Figure 5-7: Overview of level 1.
 Level 2:  This level is a test of the players platforming ability as seen below in figure 5-6.  Players will first be allowed to miss with little consequence.  Then the stakes are raised and the player dies if he/she misses a jump.  Elevator are introduced in this level.
Figure 5-6: Overview of level 2.
 Level 3:  This is a non-dangerous level (seen in figure 5-5) that is fun with the newly found elevators.  The elevators shoot the player into the sky so he can jump from elevator to elevator in order to get to the switch.  Once the switch is hit the door is opened allowing the player to go into the next room.
Figure 5-5: Overview of level 3.
 Level 4:  The player is given the light, Which is a game mechanic that can change whether certain objects are there or not. The light is used to escape the room as seen below (figure 5-4).
Figure 5-4: Overview of level 4.
 Level 5:  This level was found to be a little too difficult.  The player tests both his platforming and his newly found light skills to get across.  This level (as seen in figure 5-3) will be moved to later in the game.
Figure 5-3: Overview of level 5.

Light Mechanic
Art
Rescaling the art, which wasn't much of an issue because the art is stored in a graphics type within Flash. Rescaling the graphic as a whole versus frame by frame re-scaling saves a lot of time.

The tileset is completed along with an updated graphic as seen in figures 5-2 and 5-1. Here are some samples
Figure 5-2: Materials/object texturing.
Figure 5-1: Player indication of movement keys.


Beta Tested

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