Black Ice Games has pushed development and began to draw up schematics of level design, obstacle concepts, and world art. Group collaboration over level design concepts and game mechanics challenges (i.e can objects go through the light and appear in present time?). The collaboration still left a few questions unanswered, but development has progressed quite a bit.
Group members were assigned to more specific parts of the game's development. Also, group members were requested to return with some story, puzzle designs, and programming assistance (ways to help in our adaptation to video game programming mechanics).
Sunday, April 29, 2012
Saturday, April 21, 2012
Week 3 Project Report
Initial ideas were ran through in a few meetings prior to the in-lab meetup. Several concepts, design constraints, and mechanics issues were discussed. From whether or not the object will reset when/if the light leaves it's sight, to deciding what we could, or could not, do based on our programming abilities.
The group also agreed to using Microsoft XNA framework as the game engine to work off of. In this decision, all members were assigned to practice with the engine and create the sample game skeleton provided by a tutorial website.
Everyone was requested to complete the tutorial from where ever point they left off at. Keeping up with the website, and planning time for some more meetings were also set aside for Facebook communication (Facebook being the tool of contact when not meeting physically). Any idea(s)/aid(s) in helping to develop the game were asked to be posted to the Facebook for us to see and review.
The group also agreed to using Microsoft XNA framework as the game engine to work off of. In this decision, all members were assigned to practice with the engine and create the sample game skeleton provided by a tutorial website.
Everyone was requested to complete the tutorial from where ever point they left off at. Keeping up with the website, and planning time for some more meetings were also set aside for Facebook communication (Facebook being the tool of contact when not meeting physically). Any idea(s)/aid(s) in helping to develop the game were asked to be posted to the Facebook for us to see and review.
Tuesday, April 17, 2012
Day 9
Sunday, April 15, 2012
Week 2 Project Report
Project ideas were cycled through, the idea for the Drexel game has been thrown out and replaced with another, related idea. This new game design will incorporate the tales and puzzles of a small robot who has the power to see back in time via a single flashlight. The game is planned to be a platformer that is primarily focused on puzzle elements.
Initial and rough designs were brainstormed and group members were asked to find a proper game engine platform such that this type of game could be designed upon. In addition, group members were also all delegated to begin brainstorming on possible development ideas (story, game mechanics, puzzles, etc) for the game. Each group member also took up to perform specific parts of the upcoming project proposal that is due in week 3.
Initial and rough designs were brainstormed and group members were asked to find a proper game engine platform such that this type of game could be designed upon. In addition, group members were also all delegated to begin brainstorming on possible development ideas (story, game mechanics, puzzles, etc) for the game. Each group member also took up to perform specific parts of the upcoming project proposal that is due in week 3.
Wednesday, April 11, 2012
Day 2
Hey there everyone!
Windows players rejoice, we are developing in XNA (Xbox players can too rejoice)!
Currently, we have divided up the responsibilities for our Engr-103 class as we all research more about XNA.
Kevin worked with Android SDK before and it's really similar in the sense of how content is handled and the methods are called, but besides that, it is still new!
A lot of this right now is piecing different tutorial scatter on the web together to achieve our goal.
Windows players rejoice, we are developing in XNA (Xbox players can too rejoice)!
Currently, we have divided up the responsibilities for our Engr-103 class as we all research more about XNA.
Kevin worked with Android SDK before and it's really similar in the sense of how content is handled and the methods are called, but besides that, it is still new!
A lot of this right now is piecing different tutorial scatter on the web together to achieve our goal.
Tuesday, April 10, 2012
Day 1
Hey everyone,
Kevin Mai here updating you guys on current development of out new game for Engineering Class.
Currently we have an idea of a platform game with a unique art style that is similar to Limbo. I'm not going to say much about until the game is more concrete in development, but I will say we are all eager to get started!
The group have decided to developed this in Microsoft XNA, which we are all new to, but this is just a small obstacle. We are all Computer Scientists, I'm sure we can get this done.
Keep an eye out for further development!
Since I'm really into media, there will be snapshots and video of our development!
Kevin Mai here updating you guys on current development of out new game for Engineering Class.
Currently we have an idea of a platform game with a unique art style that is similar to Limbo. I'm not going to say much about until the game is more concrete in development, but I will say we are all eager to get started!
The group have decided to developed this in Microsoft XNA, which we are all new to, but this is just a small obstacle. We are all Computer Scientists, I'm sure we can get this done.
Keep an eye out for further development!
Since I'm really into media, there will be snapshots and video of our development!
Wednesday, April 4, 2012
Week 1 Project Report
Initial ideas and project development have been discussed amongst the group and TA's. Ideas of a Minecraft project involving ways to incorporate ENGR classes into the game (given as a idea from a TA). A strong idea was to create and develop a video game that will be teaching new elements to the programmers, fun to play, and captivating to a lot of audiences. One idea of which was a video game based in/around Drexel's campus, lifestyle, and humor (i.e, make fun of the fact that Main building's corridors are a maze.
Project members were delegated to one single assignments of attempting to find a good project design for a video game idea.
Project members were delegated to one single assignments of attempting to find a good project design for a video game idea.
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